Lego Dictionary

Ok, by now you probably think I'm really crazy and have gotten lost in my own lego world. Actually, I was kinda lost in my own world and I have Jesus Christ to thank for freeing me from it. But that's another story for another time. What follows is a list of definitions that should help you better understand the terminology used in describing the lego world I operated in.

Antennae Laser:

A laser that can target anything within a 360 degree horizontal radius and a 315 degree vertical radius. It gets it's name because it discharges the laser from a little ball at the end of an antennae. This weapon is amongst the weakest of the energy discharge weaponry but it's ability to target such a wide range of targets make it very useful weapon. NOTE: Some early long range communications antennae's use similar technology so they may appear the same on some fighters.

Clear Disc Laser:

This is a unique weapon added to a virtual juggernaut of a fighter ship called the Cobra. The reason was that it was the only currently functioning fighter that had the extra power generation ability to handle it. It's a special type of disc laser with the power of a green level disc laser (that's a Medium power grade) that shoots cloaked lasers at it's target. This is a crucial weapon when your opponent has shooting shields as opposed to normal (always on) electromagnetic shields.

Cold Fusion Reactor:

While today this is still not possible, in my legoverse scientists had long since perfected this technology. It was capable of creating energy from nothing and thus was an infinite source of power for everything. The technology operated in a cell like fashion in that a fighter ship may actually have several hundred CFR cells operating throughout it's infrastructure. This allowed for some level of redundancy of power and more importantly, allowed much more power generation ability in a smaller amount of space. However, ships were always limited in how much power they had available because they had only a finite amount of space for power generation. The larger the ship, the more power it could generate.

Disc Laser:

A laser that can target anything within a 360 degree horizontal radius and 245 degree vertical radius. Developmentally this weapon came after the antennae laser but before the Photon Cannon. As far as destructive power it is considered to be somewhere in between them depending on what grade it is. It is named such because of it's disc like shape.

Electro-Magnetic Shields:

Ok, so I totally stole this idea from Star Trek. I make no excuses but this has turned into quite a piece of equipment in it's own right. Eventually these were able to withstand massive amounts of force and were crucial as weaponry spiraled out of control in the realm of sheer energy output. They worked by essentially disapating the energy it was exposed to. However, this also had the effect of weakening the shields emitters. A problem overcome with the introduction of the Healing Machine. There are 5 basic grades of EMS. The higher the number, the h2er the shielding.

Healing Machine:

A technology that takes the concept from Star Trek's food replicators in that it can turn energy into matter and matter into energy. It is said to "heal" because if a piece of the fighter ships equipment gets damaged during battle it is capable of replicating and installing a new replacement unit almost instantly. Early models could take a while to do this but they eventually got much faster as matter formation technology developed. It's called the Healing Machine because of the almost magic ability it had to restore what would be otherwise crippled ships in very little time and thus letting them rejoin the fight.

Healing Machine Healer:

As enemies developed the ability to identify and target the area of the ship the healing machine was located in, it became necessary to develop a healing machine healer. It was capable of replacing the healing machine if it were to be damaged in a fire fight. However, that's all it was capable of and it stored only enough power to replace the healing machine once. This wasn't considered a problem because after the ships, life support, and basic flight were restored it would regenerate this device as well. Thus creating an infinite loop of restoration.

Legoverse:

The Lego Universe as I envisioned it when I was a youth.

Machine Gun:

Ok, this works very much like you would think a normal machine gun works except for a few modifications. Namely it has a built in Cold Fusion Reactor Cell and a built in ammunition replicator. It is capable of replicating bullets with a forward inertia already in place. The bullet literally moves along the barrel as it is being generated. Because of this, heat is reduced and the latest version of this was able to deliver up to 10,000 rounds per second per barrel. Each gun came with two barrels so that would total about 20,000 rounds per second. Few ships use these as they are fairly ineffective against the Electro Magnetic shields that most fighters would eventually have as standard equipment. Though, early on it was devastating.

Peg:

Used to reference those little dimples on just about every lego. These are the things that actually held the lego's together and allowed you to created whatever you wanted.

Photon Cannon:

A weapon that discharges a "ball" of photonic energy at a target. This is one of the most powerful classes of weapons because of the sheer amount of energy that can be targeted at an object.

Secret Weapon:

Featured only on the Lego Saucer as it's primary offensive capability. This weapon has gone through three evolutionary steps as opponents continued to develop counter measures. To learn more, read about the Lego Saucer and it's Secret Weapon here.

Shooting Shields:

A type of technology capable of delivering high rates of precisely target rounds in a way that enemy fire is unable to hit your vessel. Typically the enemy round is able to be detected and shot before it can damage your hull. Thus creating a defensive effect with an offensive weapon. This developed only because of an alien probe that once ravaged my sector of the legoverse. It's defensive measures alone nearly crippled the entire force. Even the Lego Saucers secret weapon was rendered useless in this case. This is a truly effective defense tactic, unless your opponent has clear disc lasers.

Ten Commandments of the LegoVerse:

These were developed with a semiserious intent in mind. These rules don't apply so much to the people in the LegoVerse as they do to those who play with the lego's in the legoverse. This especially applies for those that play with my lego's. I should note that it's maybe a little corny. But fun never the less. Here they are:
  1. Thou shalt love thy lego as thy self.
  2. Thou shalt leave no lego behind...Ever!
  3. Thou shalt let go of your lego ego.
  4. Thou shalt not steal lego's.
  5. Thou shalt be organized.
  6. Thou shalt be creative.
  7. Thou shalt use proper terminology when describing lego's.
  8. If you mix your lego's with my lego's, they become my lego's.
  9. Lego's Rock!
  10. By playing with my lego's you automatically accept all the previous commandments.

Torpedo Bays:

These were capable of firing several different types of very powerful explosive rounds. I believe there were up to five different types of rounds. There was the standard explosive round or dumb torpedo as they were called. There was a magnetic seeking torpedo in that it sought out magnetic energy, thus targeting your opponents shields. There was one that had enough AI to target specific targets on an opponents ship. i.e. the weapons, shield emitters, engines, cockpit, etc. There was one that acted more like a decoy for other magnetic seeking torpedo's. And lastly there was the energy draining torpedo. Where, instead of damaging electromagnetic emitters, it would drain the energy the emitter has to put up the shield. This would either weaken the shield or cause it to dissipate all together creating a temporary hole in your opponents defense while their emitter recharged.

WH Transmitter:

This stands for Worm Hole Transmitter. The basic thought behind this technology is that the transmitter opens a very small worm hole from where it's at to where it wants to send the message and transmits it using a common short range transmitter. At this point, it is only capable of sending a message through the wormhole and not receiving one. This is used to send messages to other galaxies. This signal technology has opened up the entire galaxy to the federation, however scientists don't yet fully understand how it works. They cannot yet reproduce it as it is alien technology. For more of the story of how this technology got into the federations hands, please read The Cobra, and The Namuh Probe.